Death to the Universe (ACT I)


Death to the Universe is the final project created during my DADIU experience.

The player will find himself impersonating death at the end of time. His task is to collect the last souls, in doing so he will complete his cycle and disappear. However, death cannot die. Through the narration of events, the player will discover the presence of prophecies, i.e. Hamletic cut-scenes that will make the protagonist discover a different reality of events. The prophecies are set against the enemy of this story, the universe. A faceless entity that wants to see death complete its cycle and disappear.

It took a month and a half to go through the whole process, from conception to post-production and publishing the game. Our goal was to create a video game accessible to as many people as possible, from those who play occasionally to those who play daily. I worked in a team with 13 other people and we made a game available on Itch.io. Within the team I held various roles related to game design including level designer and game designer. This opportunity gave me the chance to deal with people from different fields than mine.



to the Itch.io page