What Dominus is?


Dominus is a third-person tech-demo created as a thesis project for the bachelor's degree at the Nuova Accademia di Belle Arti in Milan.

I was involved in this project together with three other people (Andrea Pirola, Alessandro Mapelli and Leonardo Villa). Our objective was to recreate a boss-fight between a player and an artificial intelligence, which varied its approach to combat as the fight went on. After several attempts, we chose to create a classic boss-fight.

To make it as coherent as possible, we chose to recreate a fight in ancient Rome. After an initial introduction to the controls inside the gladiatorial school, the player is transported to an arena where he will fight against the emperor's champion.

It was realised with Unreal Engine 4.

As part of the project, I was in charge of the level design, narrative and level artist. In addition to taking care of most of the contextualisation with the historical period we had chosen.



Trailer